Since ACEX v3.1.0 (before merge into ACE3) Headless component supports automatic ending of mission when Headless Clients are connencted but no players are present. That can be set through ACE3 Settings or a mission module. Log can also be enabled to keep track of the transfers ( note: it is counting groups and not units). Same happens when a Headless Client connects during the mission.Ī server admin or mission maker can also define the minimal delay between transfers, in order to minimize the desync due to changes in locality of many units. In an event when a Headless Clients disconnects during the mission (is kicked, loses connection or similar) all units local to that Headless Client are automatically transferred to the server by Arma 3 and a full rebalance will be forced, meaning all units, including those already on other Headless Clients, are transferred again to equalize the load. All others applicable for a transfer are then transferred in round-robin fashion, equalizing the number of groups on each Headless Client (most effective with 3 Headless Clients). Groups already local to any Headless Client are skipped, also those blacklisted (described below) and in the same group as any player are skipped. The system works on the basis of unit spawning, when a unit is spawned it will schedule a rebalance after the specified delay (described below), after the delay rebalance runs on all groups.